Before I start to say about my own reflection, I would like to share this video first.
This is the video that showed by the lecturer in class. It’s about someone that came up with a challenging game called “Marshmallow Challenge”. And the video is basically about the result and analysis of the challenge.
For more info, click http://www.marshmallowchallenge.com/Welcome.html
Through this video, I had learned that sometimes we need to take risk in doing something. But then the result is “ta-da” or “oh-oh” make it kind of risky. But then, if we not even try to take the risk, how we know that the result is “ta-da” or “oh-oh”. A “ta-da” result for sure is great, but an “oh-oh” result is better than we are not trying it. Just like those business students, when they are running out of time, they take the risk to put the marshmallow. It might get an “oh-oh” result, but that does not mean they gained nothing. That “oh-oh” result make them learn that this method is not working. Besides that, we can also solve things in the kindergarten schools’ students way – the prototype way. By using it, we could always know the result and feedback instantly. It was like trial and error.
Keep on trying until we could get the result, and not just keep on stick to one single plan. We should try different and various ways when solving problems. Just like when making a design, idea development is important. Develop the idea and slowly improve n come out with another new idea. The first plan is not always the best so do the first design idea.
Besides that, Tom Wujec is a creative person. He not just came up with an exciting game. But that game had lots of meaning in it. Through this game, it could encourage teams to experience simple but profound lessons in collaboration, innovation and creativity. That means this game not just needs collaboration, it needs creativity to “play” it and make it a success. If we make this game as a business, a project or something else. Then this explain that everything need to be creative to solve it.
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